
Kokua is Open Source - our r epositories live on Bitbucket (the source code is provided for reference - we do not support self-building of Kokua due to the inclusion of licenced components which we cannot make openly available)įollow this link for our Jira Issue Tracker If you’re looking for information about current team members or Imprudence, Kokua for OpenSim grids or Aurora read about our.
#KOKUA VIEWER BEATA HOW TO#
Other than sharing the same name and inspiration there is no other mutual connection.įor information on the latest versions see the page.įor information on how to get support and report bugs visit our įollow this link for our We also build RLV for Windows, Mac and Linux, get it from So what IS “Kokua” - here’s a page from another Kokua-inspired organisation that explains it rather well. Kokua is feature-rich with a combination of original features and functionality ported from other TPVs. Of course, there is a downside too - being on the leading edge can mean that bugs slip through despite our best efforts Unlike some TPVs which operate on a full project lifecycle with formal QA cycles we release fast and often. Kokua is regularly updated to follow new versions from Linden Labs and RLV by Marine Kelley. Linden Labs Release Notes are here (for non-current viewers use this link ). Kokua is a Third Party Viewer (TPV) for Second Life(R) by Linden Labs. Downloads from any other location are unsupported, unofficial and their content cannot be guaranteed (and may even be malicious). Kokua is only available officially from the locations described on our page.
